"The Curse" approacheth...
So many tasks, so little time. I always thought that writing a book would be a lot like writing a computer game - and in many ways, the two are indeed a mixture of creativity, technical attentitivity, and burning-the-candle-at-both-ends-ity ("late-night-ivity"?)
Yet in other ways, with a computer game you already have an appreciative audience (computer gamers) before you start, so your game is almost pre-accepted. Yet writing a book that only a few people can understand or enjoy would be a bit of a cop-out: much more of a challenge to write a book that is clear without being dumbed-down - detailed without being labyrinthine - interesting without being fake.
With "The Curse of the Voynich", I've tried my best: and (before very long) we'll see how people respond.
Of course, it's not too hard to see language as a kind of game... but if you like the sound of that, I'm sure there are plenty of Philosophy blogs out there... :-)